Game and  App 

Production

Helix Sentinel drone app

Project Manager for development team, and QA Lead. 

The app connected to a drone, for video recording and supplementary flight controls.

Once the drone was landed, the app served as media player and editor. Users could share their media to the community. 

Developed user stories and screen mockups. Built requirements and worked with far east hardware vendor.

Client: Spin Masters

Bejeweled Live

Producer for a port of PopCap’s flagship title Bejeweled, to Windows 8 and Windows RT. The title went straight to Number 1 in the Windows App Store.

• Managed a team of engineers and artists. Brought on additional outsource art team to support UI development.

• Coordinated Microsoft submission and PopCap publishing teams to ensure project launch.

• Handled developer-side submission to Microsoft Certification, CDN and Art Cert. 

Client: PopCap

Dragons Adventures - World Explorer

Managed developer QA Team of 3, and also supervised the client's Far-East QA Team.

Dragons Adventure: World Explorer was an update of an existing version based on Dreamworks' How to Train Your Dragon series. 


The app made use of innovative mapping transformation technology, GPS integration, weather data and traffic data to transform the player's location into the Dragons' world of Berk. A player travelling through London is able to fly around their car and see all the Points of Interest (pulled from partner APIs) become assets like Feast Halls, Inns and Dragon Roosts.


In addition to field testing, pseudo-trips were made with test tools and pre-determined routes in different locations around the US and Canada.

The game received large press attention and won the National Parent Product Award 2015 

Client: Microsoft, Dreamworks

Disney Fairies

Managed developer QA Team through Alpha and then handed off supervision to QA Lead. Disney Fairies Hidden Treasures is another episodic game built on the same engine as Adera. 


Worked with partner QA. Development QA Team was responsible for delivering approved builds to Partner QA and Loc, and performing standard black-box functionality and compatibility testing. 

Client: Microsoft, Disney

Adera

Led Developer QA Team of 4 - 6 on development of the episodic puzzle adventure game Adera. 


HitPoint worked with Microsoft to develop Adera as a flagship launch title for the Windows 8 and Windows ARM Launch.


Due to the episodic content - testing could vary daily between Alpha, Beta and Final content, and robust planning and strategy was essential.


Worked with client partner QA.

Client: Microsoft

Marvel Run Jump Smash

Managed developer QA Team through to Alpha and then handed off supervision to QA Lead. HitPoint was contracted to work on the North American/Europe port of infinite runner mobile game Marvel Run Jump Smash for Disney Interactive. 


Project involved removing APIs specific to Asian market release and supporting iOS, Android, Windows Store, and Windows Phone platforms for North American and European release.

Client: Marvel